﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class EndMenuGameManger : MonoBehaviour
{/// <summary>
/// 返回开始菜单
/// </summary>
    public Text score;
    public Text kill;
   public void ReturnGameMenu()
    {
        Application.LoadLevel("GameMenu");
    }
    public void Start()
    {
        score.text = GlobalMessage.score.ToString();
        kill.text = GlobalMessage.score.ToString();

    }
}
